Various other components.
hand-controls. Requires sphere-collider and using CANNON physics.grab.cube-env-mapUsage:
<a-entity gltf-model="src: url(my-model.gltf);"
cube-env-map="path: assets/folder/;
extension: jpg;
reflectivity: 0.5;
materials: myPrimaryMaterial, myAccentMaterial;">
</a-entity>
| Option | Description |
|---|---|
| path | Folder containing cubemap images. Path should end in a trailing /. Assumes naming scheme negx.<ext>, posx.<ext>, … |
| extension | File extension for each cubemap image. |
| reflectivity | Amount [0,1] of the cubemap that should be reflected. |
| materials | Names of materials to be modified. Defaults to all materials. |