aframe-physics-system

Examples

To help demonstrate the features and capabilities of aframe-physics-system the following collection of examples have been prepared.

Examples marked “Broken” do not currently function as expected, due to open bugs. Examples marked “Limited” have limitations in terms of what function can be exercised (e.g. due to constraints on mouse interaction, or limitations with particular driver implementations)

Example Cannon Cannon Worker Ammo
Demonstration of many features in a single example. OK Broken OK
Construct a compound shape and simulate collision with a ground plane. OK Broken OK
Demonstration of many constraints including cone twist, hinge, lock, point to point, slider (Ammo only) and distance (Cannon only) constraints. OK Broken OK
Bounce simulation with restitution (bounciness) of 1. OK Limited OK
Four vertical springs each between two boxes with an assortment of damping and stiffness values OK OK Limited
Apply strong impulse to a cube when the user clicks with a mouse. Cubes are arranged in four 4x3 walls. OK Limited OK
Animate a long wall moving along the z-axis along the initial view direction. OK Broken OK
Remove a dynamic body from the scene after 100 frames OK Broken OK
Performance test: 100 balls rolling down a peg board, with timing data from physics engine. OK Broken OK