This is the examples page for the super-hands A-Frame component package for super-easy hand controller interactivity in A-Frame WebVR experiences.
Hand controls with physicsMouse cursor based version for desktop
color-randomizer
changes the color of entities dropped inside of the color changer boxExample of super-hands interactivity with roomscale tracked controllers
and aframe-physics-system
. Also showcases creating a simple
custom reaction component.
AFRAME.registerComponent('color-randomizer', { play: function() { this.el.addEventListener('drag-drop', function(evt) { evt.detail.dropped.setAttribute('material', 'color', '#'+(Math.random()*0xFFFFFF<<0).toString(16)) // notify super-hands that the gesture was accepted evt.preventDefault() }) } })
Credit for random color generator code: Mohsen via StackOverflow
Gaze and laser pointer controls without physicsMouse cursor based version for desktop
event-set
component listening for the 'drag-drop' eventsuper-hands
can also be use with other types of input
including 3DOF controllers, mouse, and touch. In these cases, a
raycasting can be used intead of collision detection.
The confugration below works with the A-Frame raycaster
component.
super-hands="colliderEvent: raycaster-intersection; colliderEventProperty: els; colliderEndEvent: raycaster-intersection-cleared; colliderEndEventProperty: clearedEls"
This scene also shows the fallback movement that occurs when physics is not available.