v3.0.5
v3.0.4
v3.0.3
v3.0.1
v3.0.0
progressive-controls and a-locomotor removed from this repo.
I understand progressive-controls was fairly popular, but is has a
compatibility issue
with the latest A-Frame which was holding up releases for the entire
package.
I intend to refactor it and release it in another library, but you can
still use the last version by including
its source file in your project.'worker' and other aframe-physics-system drivers
in grabbabledrag-droppable component and
super-hands.colliderState property.v2.1.0
super-hands.colliderState
colliderEndEvent and colliderEndEventProperty now supported by
sphere-colliderdrag-droppable; replace with separate draggable and droppable
reaction components. droppable can selectively accept or reject attempted
‘drag-drop’ gestures depending on the entity being dropped on it.progressive-controls updates
controllerModel option to bypass default controller modelsv2.0.2
v2.0.1
'mouseup' now fires correctly on target entitiesprogressive-controls advances from gaze modeprogressive-controls in point modev2.0.0
super-hands now provides interactivity
for all levels of VR controls: desktop mouse, mobile touch (“magic window”),
cardboard button,
3DOF (GearVR and Daydram), and 6DOF (Vive and Oculus Touch)
progressive-controls meta-component to automatically setup interactive
controls on any device from desktop to Vivegrabbable reaction component.
laser-controls, using controller orientation
and position to move grabbed entitiesstartButtons and endButtons schema properties to specify acceptable
buttons. This allows different entities to react to different buttons.
For example
a-locomotor’s grabbable can be set to respond to different
buttons than other grabbable entities so that
grabbing entities and locomotion are separate gestures for the user.a-locomotor now functions independently from colliders;
removed add-to-colliders attribute.grabbable and stretchablev1.1.0
cursor component
colliderEventProperty to configure
where in the event.details to look for the collision targetavatar-replayer to preview actions without needing
VR equipmentv1.0.1
a-locomotor’s automatic camera configaframe-extras and
aframe-physics-system.v1.0.0
a-locomotor: drop-in freedom of motion for WebVR experiences
with this new primitivesuper-hands.
This improves state tracking and handling of overlapping/nested
entitiesclick now functions more like its mouse counterpart, only firing
if a mouseup occurs after a mousedown and without losing collision
with the target entitygrabbable can now process grabs from multiple
super-hands entities. In non-physics interactions, this makes passing
entities between hands much easier. In physics-based interactions, this
creates multiple constraints for advanced handlingstrechable flexibility: state tracking of hands attempting to
stretch moved from super-hands to strechable. This should allow for
different avatars in a multi-user setting to stretch a single entity
cooperatively